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Guide
Definitions for the ratings and quirks that appear on Diamond Dynasty card pages.
Hitter: Contact
Higher contact ratings make it easier to put the bat on the ball and produce strong contact against the listed pitcher hand.
Higher contact ratings make it easier to put the bat on the ball and produce strong contact against the listed pitcher hand.
Vision affects plate coverage and how forgiving the hitting interface feels when making contact.
Clutch can matter in high-leverage plate appearances, especially when runners are in scoring position.
Hitter: Power
Power affects how much carry and exit velocity a hitter can produce against the listed pitcher hand.
Power affects how much carry and exit velocity a hitter can produce against the listed pitcher hand.
Hitter: Fielding
Fielding affects clean pickups, transfer quality, and how reliably the player handles defensive chances.
Reaction ratings affect the first step and defensive read on batted balls in the listed direction.
Reaction ratings affect the first step and defensive read on batted balls in the listed direction.
Reaction ratings affect the first step and defensive read on batted balls in the listed direction.
Reaction ratings affect the first step and defensive read on batted balls in the listed direction.
Hitter: Speed
Speed affects baserunning, fielding range, and how quickly a player can move around the field.
Stealing affects jumps, success rate, and how threatening the runner is when attempting steals.
This legacy key maps to the steal rating used by some card payloads.
Baserunning aggression reflects how bold the player is on the bases and in steal or advancement situations.
Hitter: Arm
Arm strength affects throw velocity from the field and can help hold runners or complete long throws.
Arm accuracy affects whether throws stay on target and how often fielders need to adjust to catch them.
Hitter: Other
A higher bunt rating improves the quality and placement of standard bunt attempts.
A higher drag bunt rating helps fast players turn bunt attempts into hits.
Blocking helps catchers stop wild pitches and reduce passed balls with runners on base.
Pop time helps determine how quickly a catcher can receive a pitch and make a throw on steal attempts.
Pitcher: Per 9
Higher H/9 ratings reduce the quality of contact and hit outcomes against the listed batter hand.
Higher H/9 ratings reduce the quality of contact and hit outcomes against the listed batter hand.
Higher K/9 ratings help a pitcher miss bats and finish strikeout counts against the listed batter hand.
Higher K/9 ratings help a pitcher miss bats and finish strikeout counts against the listed batter hand.
BB/9 reflects pitch command and reduces the chance of losing control of at-bats.
HR/9 reflects how well a pitcher suppresses damaging contact and keeps the ball in the park.
Pitching clutch matters most when the pitcher faces high-leverage situations with runners on base.
Pitcher: Arsenal
Stamina controls how quickly a pitcher tires over longer outings.
Velocity affects the speed ceiling of the pitcher's arsenal.
Control affects how consistently pitches land near the intended target.
Break affects pitch movement and how sharply pitches move away from their initial path.
Pitcher: Fielding
Fielding affects clean pickups, transfer quality, and how reliably the player handles defensive chances.
Reaction ratings affect the first step and defensive read on batted balls in the listed direction.
Reaction ratings affect the first step and defensive read on batted balls in the listed direction.
Reaction ratings affect the first step and defensive read on batted balls in the listed direction.
Reaction ratings affect the first step and defensive read on batted balls in the listed direction.
Pitcher: Arm
Arm strength affects throw velocity from the field and can help hold runners or complete long throws.
Arm accuracy affects whether throws stay on target and how often fielders need to adjust to catch them.
Pitcher: Speed
Speed affects baserunning, fielding range, and how quickly a player can move around the field.
Card ratings and aliases
The broad rating SDS assigns to the card after weighing its hitting, fielding, speed, pitching, and role-specific ratings.
A summary contact value used by some source payloads.
A summary power value used by some source payloads.
A summary speed value used by some source payloads.
A summary arm value used by some source payloads.
A summary fielding value used by some source payloads.
A summary catcher fielding value used by some source payloads.
A summary intangible value used by some source payloads.
This alias maps older roster-update data to the current vision concept.
This alias maps older roster-update data to the current clutch concept.
This alias maps older roster-update data to the current fielding ability concept.
This alias maps older roster-update data to the current pitching clutch concept.
This alias maps older roster-update data to the current velocity concept.
This alias maps older roster-update data to the current control concept.
This alias maps older roster-update data to the current break concept.
This alias maps older roster-update data to the current baserunning aggression concept.
All quirks
A hitting quirk for batters who can still produce quality contact on less-than-perfect pitches.
A power-oriented hitting quirk for players with notable home run potential.
A hitting quirk for batters who perform especially well against breaking pitches.
A fielding quirk that highlights outfield or infield arm strength.
A situational quirk that signals the player receives a boost in day-game conditions.
A hitting quirk for batters who perform especially well against fastball-type pitches.
A hitting quirk for players who can extend at-bats and stay dangerous with two strikes.
A hitting quirk for batters who are especially dangerous when attacking the first pitch.
A situational quirk that signals the player receives a boost when playing at home.
A situational quirk that signals the player receives a boost in night-game conditions.
A pitching quirk that indicates the pitcher's primary pitch can reach unusual top-end velocity.
A pitching quirk that indicates another pitch in the arsenal can reach unusual top-end velocity.
A pitching quirk that makes a pitcher more threatening when holding runners on base.
A situational hitting quirk tied to rally or comeback opportunities.
A situational quirk that signals the player receives a boost when playing away from home.
A hitting quirk for batters who can drive in important runs or execute situational at-bats.
A fielding quirk that highlights throwing accuracy.
A running quirk for players who can change games with speed on the bases or in the field.
A pitching quirk for pressure spots when the team needs to prevent more damage.
A hitting quirk for players who are effective at reaching base and setting up run-scoring chances.
A fielding quirk that highlights dependable glove work.
A pitching quirk for pitchers who are built to handle longer outings or heavier usage.